apparently I still have a blog. maybe I'll get around to updating it again in another 2 years or whatever. there you go dave. also, epic rap battles of history is pretty funny.
so I ran heroic halls of reflection for the first time today. here is a paraphrasing of my party's reaction to the fact that I had never set foot inside the instance before in my life:
party member: what is this, like the 7th tank so far?
party member: yeah so much fail
me: well you won't like this then, I have never done this instance before. so if you've got advice I'd love to hear it
party member: do it on normal omg
party member: zomg leave plz
party member: *quits*
party member: wtf you can't learn in heroic, that's what normal is for! I know ICC25 tanks who refuse to do this instance what makes you think you can do it?
me: just tell me what I need to do and we can do this
party member: omg leave
me: fine, I'll just look it up online. thanks for the help
party member: ugh fine, here do this *outlines strategy*
me: thank you!
we wiped only one more time after that because I wasn't positioned just right. after that though we beat the rest of the instance. who says you can't learn on heroic? =P
I was registering for classes today and I had to submit an override request to get into computer security 2, because bitches don't know 'bout my mad skillz. I received this response
edit: I just noticed that I used the same metaphor in a post title not 5 posts ago. GG me.
so friday night DnD has come and gone once again. I'm sure some of you are sick of hearing about this by now, but it's perhaps the most eventful thing that regularly happens to me and is worth writing blog posts about. I could write novels about all the stuff that happens there and my thoughts on it.
so I rolled my rogue, seen here, and played him last night. the first thing that happened, after a stupid and boring "skill challenge", was me getting pulled directly into the middle of a large group of enemies. enemies that proceeded to make sure I didn't die over and over and over. archers would stop shooting me when I was low, a big, bad ranger mob changed quarries to someone else to ensure my survival, etc. I literally stood in the middle of them the WHOLE TIME and whooped on their asses while being healed by our cleric (who used to be our terrible ranger, at least he is good for SOMETHING).
more interesting than that were some of the comments the DM made before we really got down to business. it seems he either hates or doesn't "get" tanks and their role. I forget why, but I was mentioning the fighter that mythachu plays in a different campaign we're a part of. it's level 19 and is a ridiculous beast. I've mentioned the character here before in fact. the following piece of conversation then transpired:
DM: can anyone touch you?
me: not really, no
DM: and you have fun with that character?
me: yes
DM: *blank stare of disbelief*
he goes on to talk about how he'd never allow that and how he'd have to make all kinds of changes to make sure the character got its ass kicked, because he can't stand having a character that's hard to take down. he was basically saying what I had already figured out: don't play a tank in his campaign. if you DO, he will make sure you can't actually tank, because high defenses and/or survivability are somehow unfair. ironic, because his monsters often have extremely high defenses and survivability PLUS huge damage. HMMMMMMMMMM.
he then goes on to say how he may need to start "nerfing weapons", by which he means taking them away through DM plot hax. the problem is that there is only one weapon anyone has ever mentioned during our sessions. mythachu's weapon. the weapon that is as good as it is entirely through base, non-magical properties. the one EVERYONE ELSE but me complains about as being "so broken", "overpowered", or "too good". even our own party members. it happened again last night too. mythachu dropped a 3[W] daily on the ranger enemy. that's 6d6 with a minimum roll of 3 on each die. she picked up all the dice and the cleric was like "ZOMG SO BROKEN". to which the DM replied "thank you!" in a relieved tone. I'm sorry, you're not the only one who gets to have good damage, DM. that is a DAILY, blowing faces off is what it DOES.
if our DM had any concept of pacing or encounter creation he might realize that dailies are precious, because normally parties don't 8 hour rest, fight for 5 minutes, then set up camp and go back to Fing sleep again. there's usually a few encounters between extended rests. however, since the encounters we face are sooooo retarded, we NEED all our dailies to simply squeak by. or in the case of our seeker, we just want to fire them off at the start of every encounter because we can. it's really pretty stupid.
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